Facoltà di Ingegneria - Guida degli insegnamenti (Syllabus)

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Laboratorio di Informatica Grafica (EA)
Computer Graphics Laboratory
Ferruccio Mandorli

Seat Ingegneria
A.A. 2016/2017
Credits 3
Hours 50
Period 2s
Language ENG

Prerequisites
None

Learning outcomes
KNOWLEDGE AND UNDERSTANDING:
The laboratory course allows students to acquire the main methods and technologies for the graphical modeling and, above all, the rendering process.
CAPACITY TO APPLY KNOWLEDGE AND UNDERSTANDING:
Laboratory lessons, focused on exercises to illustrate the methodologies for the realistic rendering of three-dimensional models, will express a range of professionalizing skills, such as the ability to use raster and vector graphics software packages and ability to assess the quality of their project in relation to projects of fellow students.
TRANSVERSAL SKILLS:
The execution, which will start during laboratory hours, of a predefined rendering project will help improve communication skills coming from working in groups.

Program
Laboratory workshops with software systems for modeling and rendering of 3D interior scenes. The workshops include: definition of simple 3D geometric models; import and tuning of the geometric model; camera setting; setting of standard and photometric lights; choice and setting of the parameters of the lighting algorithm and rendering; definition of the materials also through procedural maps and texture; textures quality analysis and correction.

Development of the examination
Students activity will be tested in the examination of the teaching which is entrusted with the management of the laboratory.

Recommended reading
Documents handed out during the course and material available on the eLearning platform (https://lms.univpm.it)

Courses
  • Ingegneria Edile-Architettura (Corso di Laurea Magistrale con Riconoscimento Europeo (DM 270/04))




Università Politecnica delle Marche
P.zza Roma 22, 60121 Ancona
Tel (+39) 071.220.1, Fax (+39) 071.220.2324
P.I. 00382520427