Multimedia systems Primo Zingaretti
KNOWLEDGE AND UNDERSTANDING:
The course allows students to acquire methodological and technological knowledge for the design of multimedia systems and intelligent systems (based on graphics interfaces, computer vision, augmented/extended reality, etc.)CAPACITY TO APPLY KNOWLEDGE AND UNDERSTANDING:
This abilty is expressed through a number of professionalizing skills, such as: ability to assess the quality of multimedia systems, in particular of Web sites; ability to develop graphical and intelligent interfaces; ability to choose software and technology solutions for Computer Vision systems and augmented reality.TRANSVERSAL SKILLS:
The execution of a project on a topic agreed with the teacher and that will be done in a group of 3-4 students, will help improving the degree of autonomy of judgment in general, the ability to communicate stemming from teamwork, the ability to learn independently and to draw conclusions.
1. Introduction. Definition of multimedia. Multimedia communication. Structure of hypertexts. Actual multimedia systems. Applications.
2. Representation. Digital images (vector and raster), text, animations. videos. Compression.
3. Computer Graphics. Introduction to 3D graphics, rendering pipeline, illumination and shading, curve-surface-solid modelling.
4. Perception. Colour. Fundamentals of Image processing and Computer Vision.
5. Interfaces. Input and output devices (monitors, digital cameras, scanners, etc.). Vocal and MIDI interfaces. Graphic and intelligent interfaces. Augmented reality. Virtual Reality.
6. Multimedia system design. Valutation of web sites: functionalty, accessibility, usability, etc.
7. Case studies/applications.
Development of the examination
LEARNING EVALUATION METHODS
Evaluation of students' learning level consists of two parts: the development of a work-project on topics agreed with the teacher and an oral examination.
The work-project can also be developed in team, with a maximum of three students. In such a case, project discussion during oral examination must be done with the contextual participation of all members of the group.
LEARNING EVALUATION CRITERIA
The student will present and discuss the developed work-project during the oral examination. She/he must show to know well the knowledge and the methodological and technological competences for the design of multimedia systems.
To pass the oral examination the student must show a comprehensive knowledge of the course contents, expounded in a sufficiently correct way by using an adequate tecnical terminology.
LEARNING MEASUREMENT CRITERIA
Marks in thirtieths.
FINAL MARK ALLOCATION CRITERIA
The final evaluation will be in relation to the grade of knowledge of the course contents, as comes out from oral examination and on the base of her/his control on correctly managing the work-project.
Tha maximum evaluation will be attained showing an in-depth knowledge of course contents, expounded with a complete control of tecnical terminology.
Honours are reserved to students who proved a particular brightness in the oral exposition and/or in carrying out the work-project.
1. Nigel Chapman & Jenny Chapman, "Digital Multimedia 4th ed", Wiley, 2011
2. P.Zingaretti, Fondamenti di Computer Graphics, Pitagora, 2004
3. Roberto Polillo, PLASMARE IL WEB Road map per siti di qualità Edizioni Apogeo, 2006
- Ingegneria Informatica e dell'Automazione (Corso di Laurea Magistrale (DM 270/04))
- Ingegneria Elettronica (Corso di Laurea Magistrale (DM 270/04))